Design Sprint facilitates quick ideation, prototyping and validation of a product idea. Find solutions for business problems through an integrated design thinking approach.
Consult our Design TeamDesign Sprints, pioneered by Google Ventures, minimize risks and provide a user-tested prototype in 5 days.
Design Sprint is a way to learn without building and launching. The Performix Design Sprint team has kicked off multiple end to end projects and witnessed tangible results by following this methodology.
Design Sprints condense months of designing, prototyping, and testing into a few days to confirm assumptions and analyze gaps.
Design Sprint is a five-day approach for addressing business questions through design, prototyping, and testing ideas with users and consumers. The final aim is a functioning prototype. This gives the team clarity and ensures project success.
Mondays are for better understanding your problem and charting the problem areas.
First, we set the project team's basis, prioritize knowledge exchange and common understanding to learn about your business, customers, and value offered. The conversation leads to an excellent sprint roadmap. By Monday's end, we've identified all the risks and assumptions and developed a strategy to eradicate them.
The objective of the second day is to transform abstract thoughts into a tangible concept that will function as a component of the prototype. On Tuesdays, we evaluate past concepts, seek inspiration, and gain insights for developing new solutions. By the end of the day, via brainstorming sessions and a series of creative activities, we have sketched on paper specific concepts and identified all possible prospective solutions.
It's time to analyze the prospective solutions after mapping out a lot of ideas in the previous two rounds. Wednesdays are for determining which concepts are successful and which are not. We evaluate each response while keeping the main objective in mind. We arrive at a final conclusion that will be turned into a prototype through organized decision-making procedures. We establish a realistic storyboard by Wednesday's end, which serves as a road map for developing the prototype.
Our main goals are to spread knowledge and create a common understanding. The creation of a physical prototype that can be tested on actual consumers during the fourth phase involves taking the previously developed concepts, sketches, and blueprints. As a result, on Thursdays, we assemble the necessary equipment and construct a façade that almost seems real in order to move on to the last stage.
The final element of a design sprint is testing the prototype with real users for feedback. This phase verifies solutions before product development. On Fridays, we see how users engage with the prototype and determine what works.
Design Sprints, pioneered by Google Ventures, minimize risks and provide a user-tested prototype in 5 days.
Design Sprint is a way to learn without building and launching. The Performix Design Sprint team has kicked off multiple end to end projects and witnessed tangible results by following this methodology.
Design Sprints condense months of designing, prototyping, and testing into a few days to confirm assumptions and analyze gaps.
Design Sprint is a five-day approach for addressing business questions through design, prototyping, and testing ideas with users and consumers. The final aim is a functioning prototype. This gives the team clarity and ensures project success.
Mondays are for better understanding your problem and charting the problem areas.
First, we set the project team's basis, prioritize knowledge exchange and common understanding to learn about your business, customers, and value offered. The conversation leads to an excellent sprint roadmap. By Monday's end, we've identified all the risks and assumptions and developed a strategy to eradicate them.
The objective of the second day is to transform abstract thoughts into a tangible concept that will function as a component of the prototype. On Tuesdays, we evaluate past concepts, seek inspiration, and gain insights for developing new solutions. By the end of the day, via brainstorming sessions and a series of creative activities, we have sketched on paper specific concepts and identified all possible prospective solutions.
It's time to analyze the prospective solutions after mapping out a lot of ideas in the previous two rounds. Wednesdays are for determining which concepts are successful and which are not. We evaluate each response while keeping the main objective in mind. We arrive at a final conclusion that will be turned into a prototype through organized decision-making procedures. We establish a realistic storyboard by Wednesday's end, which serves as a road map for developing the prototype.
Our main goals are to spread knowledge and create a common understanding. The creation of a physical prototype that can be tested on actual consumers during the fourth phase involves taking the previously developed concepts, sketches, and blueprints. As a result, on Thursdays, we assemble the necessary equipment and construct a façade that almost seems real in order to move on to the last stage.
The final element of a design sprint is testing the prototype with real users for feedback. This phase verifies solutions before product development. On Fridays, we see how users engage with the prototype and determine what works.
Jake Knapp and Google Ventures UX professionals devised the 5-day Design Sprint. During a Create Sprint, we share ideas, outline solutions, and design interfaces to develop a clickable prototype.
Design Sprint validates possible solutions in days with actual consumers. A clickable prototype is produced by the end of the week during a Sprint. Understand, diverge, converge, prototype, and test to obtain solutions.
Design Thinking made the Design Sprint possible. Stanford University in Silicon Valley introduced Design Thinking. Tom & David Kelley formed the product-design business IDEO. They developed multidisciplinary teams (ethnologists, designers, marketers, etc.) to address issues or build breakthrough solutions.
Design thinking has five stages:
Design Thinking is more of a theory than a real "out-of-the-box" strategy, hence firms struggle to implement it. This is Design Sprint's value.
The Design Sprint has a defined path and distinct exercises. The workdays are rhythmic and fast-paced. At the end of a Sprint, prototypes or test movies might be shown to internal and external partners. The design sprint leader will maximize the 5 days' ROI.
The Design Sprint makes Design Thinking practical.
Design Sprint and Hackathon are philosophically similar in that they both describe methods for discovering innovative solutions to a given challenge within a restricted amount of time and space.
Hackathons have become popular events whose primary purpose is not to solve a problem but rather to network. The majority of Hackathons are organized by large corporations for promotional or talent acquisition goals.
Design Sprints are perfect when you have a preliminary idea for a new product, an existing product you want to improve, or you want to go beyond essential functionality and add additional features. A Design Sprint helps Startups and Enterprises identify process gaps and barriers.