Product Design Sprint

Design Sprint facilitates quick ideation, prototyping and validation of a product idea. Find solutions for business problems through an integrated design thinking approach.

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Product Design Sprint

Your product's pilot study

Design Sprints, pioneered by Google Ventures, minimize risks and provide a user-tested prototype in 5 days.

Design Sprint is a way to learn without building and launching. The Performix Design Sprint team has kicked off multiple end to end projects and witnessed tangible results by following this methodology.

Five-day, five-phase approach

Design Sprints condense months of designing, prototyping, and testing into a few days to confirm assumptions and analyze gaps.

Design Sprint is a five-day approach for addressing business questions through design, prototyping, and testing ideas with users and consumers. The final aim is a functioning prototype. This gives the team clarity and ensures project success.

Mapping business on Monday

Mondays are for better understanding your problem and charting the problem areas. 

First, we set the project team's basis, prioritize knowledge exchange and common understanding to learn about your business, customers, and value offered. The conversation leads to an excellent sprint roadmap. By Monday's end, we've identified all the risks and assumptions and developed a strategy to eradicate them.

Tangible Tuesday

The objective of the second day is to transform abstract thoughts into a tangible concept that will function as a component of the prototype. On Tuesdays, we evaluate past concepts, seek inspiration, and gain insights for developing new solutions. By the end of the day, via brainstorming sessions and a series of creative activities, we have sketched on paper specific concepts and identified all possible prospective solutions.

Weighing ideas on Wednesday

It's time to analyze the prospective solutions after mapping out a lot of ideas in the previous two rounds. Wednesdays are for determining which concepts are successful and which are not. We evaluate each response while keeping the main objective in mind. We arrive at a final conclusion that will be turned into a prototype through organized decision-making procedures. We establish a realistic storyboard by Wednesday's end, which serves as a road map for developing the prototype.

Prototype Thursday

Our main goals are to spread knowledge and create a common understanding. The creation of a physical prototype that can be tested on actual consumers during the fourth phase involves taking the previously developed concepts, sketches, and blueprints. As a result, on Thursdays, we assemble the necessary equipment and construct a façade that almost seems real in order to move on to the last stage.

Final Friday

The final element of a design sprint is testing the prototype with real users for feedback. This phase verifies solutions before product development. On Fridays, we see how users engage with the prototype and determine what works.

Some Design Sprint details

Your product's pilot study

Design Sprints, pioneered by Google Ventures, minimize risks and provide a user-tested prototype in 5 days.

Design Sprint is a way to learn without building and launching. The Performix Design Sprint team has kicked off multiple end to end projects and witnessed tangible results by following this methodology.

Five-day, five-phase approach

Design Sprints condense months of designing, prototyping, and testing into a few days to confirm assumptions and analyze gaps.

Design Sprint is a five-day approach for addressing business questions through design, prototyping, and testing ideas with users and consumers. The final aim is a functioning prototype. This gives the team clarity and ensures project success.

Mapping business on Monday

Mondays are for better understanding your problem and charting the problem areas. 

First, we set the project team's basis, prioritize knowledge exchange and common understanding to learn about your business, customers, and value offered. The conversation leads to an excellent sprint roadmap. By Monday's end, we've identified all the risks and assumptions and developed a strategy to eradicate them.

Tangible Tuesday

The objective of the second day is to transform abstract thoughts into a tangible concept that will function as a component of the prototype. On Tuesdays, we evaluate past concepts, seek inspiration, and gain insights for developing new solutions. By the end of the day, via brainstorming sessions and a series of creative activities, we have sketched on paper specific concepts and identified all possible prospective solutions.

Weighing ideas on Wednesday

It's time to analyze the prospective solutions after mapping out a lot of ideas in the previous two rounds. Wednesdays are for determining which concepts are successful and which are not. We evaluate each response while keeping the main objective in mind. We arrive at a final conclusion that will be turned into a prototype through organized decision-making procedures. We establish a realistic storyboard by Wednesday's end, which serves as a road map for developing the prototype.

Prototype Thursday

Our main goals are to spread knowledge and create a common understanding. The creation of a physical prototype that can be tested on actual consumers during the fourth phase involves taking the previously developed concepts, sketches, and blueprints. As a result, on Thursdays, we assemble the necessary equipment and construct a façade that almost seems real in order to move on to the last stage.

Final Friday

The final element of a design sprint is testing the prototype with real users for feedback. This phase verifies solutions before product development. On Fridays, we see how users engage with the prototype and determine what works.

Some Design Sprint details

  • How many individuals are involved in a Design Sprint?

    Design Sprints require a proper team in the brainstorming sessions, hence a cross-functional team is essential. Product Manager, Tech Lead, Design Strategists, Facilitator, and Decider make up a Sprint team. A Decider makes Design Sprint choices.
  • Is attendance at a Design Sprint mandatory for everyone?

    All important executives should participate in a Design Sprint to maximize its value. Five days are spent brainstorming inventive ideas. Everyone must be at the Sprint to contribute, but the Decider must be there all 5 days. A Decider decides critical things in the Sprint.
  • How is a Design Sprint different from a Scoping Session?

    A Scoping session is the initial interaction where the project roadmap is outlined and the scope of the project is assessed. Whereas, in a Design Sprint, a clickable prototype is developed rapidly to validate assumptions with users and observe how the user interacts with the product. A Design Sprint is conducted to garner user feedback while a Scoping session is done to outline the project scope.

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